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That old drill.

During my time as a mechanic restoring cars, I'd use to see that old drill, full of dirt, dust, rust, and so many other layers, as my mind was separating every material and effect, and that is a great way to improve your skills with textures.

And so that is the reason I fully modeled this drill, poly budget is middle range, enough to do close up renders, without going crazy, it has 2x 4k maps. Model was made with 3ds Max, textures with Substance Painter (of course) and specific logos in Photoshop.

Renders are made with Iray -for now- as for the engine limitations, a new version will be made with a proper render engine and compositing.